As soon as the special edition bundle was available on Amazon, I ordered it. Because I ordered it online, I understood that I wouldn't get the game on release day (duh). So I spent the extra ten bucks on one day shipping so I'd get it on Tuesday (game came out Sunday, doesn't ship until Monday of course). But of course the stupid UPS man doesn't show up till 8:30pm that Tuesday night and my friend was turning 21 so I only had like 30 minutes to play it =/ Barely enough to get into it. But I digress.
Anyway so the key feature of this game are the controls. And everyone's wondering how they work. Well, it's amazing. Now of course the motion controls aren't perfect (some sword swings are recorded incorrectly), but when it does work... wow. It's such an awesome experience and I don't think I'd play a 3d Zelda normally now. It's so much fun just to stand randomly anywhere and just swing the sword. The items also make good use with the motion controls; one of the new items (the Beetle) is so much fun to fly around.
The graphics, while not HD-amazing because well, it's the Wii, are actually really good. Of course it's a bit dated, so I guess a more accurate explanation is that the art style is amazing. It's a very colorful game. And the backgrounds for some areas look like a waterpainting, it's really nice. It works for the game. I will say though I did like the darker theme of Twilight Princess though.
Now, there was one thing where the art style didn't really impress me -- it doesn't have to really do with the art style itself, but more of the context of it. The surface land was always touted in the advertising as the "dangerous lands below" or something to that effect. But because the art style is so colorful, it's too cheery to really give the impression that the surface land was really that dangerous. Again, it's not a detraction of the art style, but more that it wasn't appropriate to display the danger for the surface land.
The story is definitely interesting. Personally, I think Nintendo may have half-assed some of the more important elements of the story, but it does explain the origins of several important key points in the Zelda franchise. It was interesting but again, I still think that Twilight Princess' story was more engaging; past the first several dungeons, I never really felt an urgency to save Zelda as I did with stopping the Twilight or Zant. Around the end of the game there are several "filler" portions that get annoying but aren't that deal breaking.
Next up... the dungeons. As usual, it's the normal solve puzzles, beat boss scenario. But what I like is how Nintendo managed to use the same formula but never really make the game too stale. It's definitely familiar but I don't really ever find that a bad thing if it's pulled off correctly. Some of the boss battles here do have that 'epic' feel that Twilight Princess had. The recurring villain, Ghirahim, I also liked. The boss battles with him were fun and difficult.
Nintendo also chose to do something slightly different with the overworld. Now I know technically Skyloft + the land below is the overworld, but personally I like having a single roaming overworld where you can access everything from the main field, like in Ocarina of Time, Majora's Mask, or Twilight Princess. The three main areas where the dungeons are located are all separated on the surface land and only accessible with loftwings (i.e. to go from dungeon 1 to dungeon 3, you have to fly up into the sky from dungeon 1 then fly to dungeon 3). It's really a minor annoyance -- it didn't detract from the game for me because I knew they were going for something different.
The sidequests. Yeah, not much to say here. I think I did like one sidequest. I wasn't interested in it, I just wanted to see what happened in the damn story
Overall, this was a really fun game. The controls were awesome, sometimes a little frustrating when the swing isn't recorded accurately, but it made the game a lot more engaging. It also makes the game a bit more difficult than other games. Personally Twilight Princess still ranks as my favorite (Zelda) game of all time, because of its graphic, story, and controls were amazing, but Skyward Sword is still one of the best Zeldas out there.
If I had to rank the Zeldas... here's my list:
- Twilight Princess
- Majora's Mask
- A Link to the Past/Skyward Sword/Ocarina of Time (yes these are all split)
- The Wind Waker
- Phantom Hourglass
- Minish Cap
- Spirit Tracks
- Legend of Zelda (it's last on the list but it's still a fun game. Obviously it lacks the depth of the later games)















